SPIDER-MANŇ AND THE X-MENŇBRING ELECTRIFYING ADVENTURES AND ADVANCED MUTANT MOVES TO THE HOLIDAY SEASON
Santa Monica, CA – October 18, 2001 – Some of theworld’s most celebrated crime fighters are back in full force with the releaseof Activision, Inc.’s (Nasdaq: ATVI) Spider-Man 2 Enter: Electroand X-Men: Mutant Academy 2 for the PlayStationŇ game console. Both titles are currently available on North American retail shelves andcarry a suggested retail price of $39.99.
“Both Spider-Man2 Enter: Electro and X-Men: Mutant Academy 2 bring tolife all of the amazing abilities of Marvel’s greatest Super Heroes,” saidLarry Goldberg, executive vice president, Activision Worldwide Studios. “These games feature advanced gameplay andan expanded cast of characters who give players more Super Hero action thanever before. ”
Spider-Man 2 Enter: Electro is the highly anticipated sequel to last year’sblockbuster game. Once again, playersare Spider-Man, swinging and webbing their way across New York in a whole new3D fast-paced, action-adventure. Thistime around, Spider-Man’s trademark skills, as well as all-new web attacks,costumes and fighting combos, are needed to thwart new super-villains and thepowerful Electro’s evil plans. Add in aParker’s Portfolio of battle snapshots and the world of Spider-Man comes alivelike never before on the PlayStation. The title is rated “E” (“Everyone” –Violence – content suitable forpersons ages 6 and older) by the ESRB.
X-Men: Mutant Academy 2is the sequel to the action-packed favorite X-Men: Mutant Academy. The game features stunning new aerialcombat, six new X-Men characters, including Rogue, Nightcrawler, Havok andForge, six new arenas and costumes, set sketches and conceptual art sketchesfrom “X-Men: The Movie.” Set againstclassic comic book locales, X-Men: Mutant Academy 2 letsplayers take on the unique personalities and moves of their favorite X-Mencharacters and a choice of four different modes of play: Academy Training,Arcade, Survival and Versus (classic two-player fighter mode), where playersare able to battle foes with improved combat options, new aerial combinations,new aerial combinations, hard hitting recoils and a “get up quick” feature. The title is rated “T” (“Teen” – Violence – content suitable for persons ages13 and older) by the ESRB
About Marvel Enterprises, Inc.
With a libraryof over 4,700 proprietary characters, Marvel Enterprises, Inc. (NYSE: MVL) isone of the world's most prominent character-based entertainment companies.Marvel's operations are focused in five divisions: entertainment (MarvelStudios), licensing, toys (Toy Biz), comic book publishing and Internet/NewMedia. Marvel facilitates the creationof entertainment projects, including feature films, television, home video andthe Internet, based on its characters and also licenses its characters for usein a wide range of consumer products and services including video and computergames, apparel, collectibles, snack foods and promotions. Marvel's charactersand plot lines are created by its comic book division which continues to maintaina leadership position in the U.S. and worldwide while also serving as aninvaluable source of intellectual property. For additional information visit the Marvel Web site at http://www.marvel.com.
About Activision, Inc.
Headquartered in SantaMonica, California, Activision, Inc. is a leading worldwide developer,publisher and distributor of interactive entertainment and leisureproducts. Founded in 1979, Activisionposted revenues of $620 million for the fiscal year ended March 31, 2001.
Activisionmaintains operations in the U.S., Canada, the United Kingdom, France, Germany,Japan, Australia, and the Netherlands. More information about Activision and its products can be found on thecompany's World Wide Web site, which is located at http://www.activision.com.
The statements contained inthis release that are not historical facts are “forward-lookingstatements.” The Company cautionsreaders of this press release that a number of important factors could cause Activision’sactual future results to differ materially from those expressed in any suchforward-looking statements. Theseimportant factors, and other factors that could affect Activision, aredescribed in Activision’s Annual Report on Form 10-K for the fiscal year endedMarch 31, 2000, which was filed with the United States Securities and ExchangeCommission. Readers of this pressrelease are referred to such filings.
Marvel, Spider-Man, X-Men and related characters are trademarks ofMarvel Characters, Inc. and are used with permission. Ó2001 Marvel Characters, Inc. All rights reserved.