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NEWS
Thursday - 18 Oct 2001 Tuesday - 9 Oct 2001 Wednesday - 4 Jul 2001
Friday - 18 May 2001 Saturday - 12 May 2001 Friday - 11 May 2001
Friday - October 19, 2001
software
  PSX News 10/19/01 11:46 a.m. (pst)
 Tony Hawk’s Pro Skater 3 Set To Ship Oct.

 

Highly Anticipated Skateboarding Game

On Track For Holiday Launch Nationwide

 

Santa Monica, CA -- October 16, 2001  -- Gamersget ready to nose slide and pull 900’s with the speed and agility of Tony Hawkwhen Activision, Inc. (Nasdaq: ATVI) releases one of the most anticipated gamesof the holiday season, Tony Hawk’s Pro Skater™ 3, onOctober 30, 2001.  The title, which iscurrently in manufacturing, will be available for the PlayStation®2 computerentertainment system and PlayStation® game console and will carry suggestedretail prices of $49.99 and $39.99 respectively.

 

Developedby Neversoft Entertainment, TonyHawk’s Pro Skater 3 is therevolutionary sequel to the best-selling sports game of 2000.  Offering eightmassive levels filled with people, traffic, and other interactiveelements, the environments are brought to life with richergraphics and advanced special effects. Smoother life-like animations and significantly improved tricks capturethe style of 13 of the world's best skateboarding pros. 

 

TonyHawk’s Pro Skater 3 will bethe first online game for the PlayStation 2 computer entertainment system.   Console gamers can log onto the Internetand skate in virtual skateparks with their friends from around the world. 

Tony Hawk’s Pro Skater 3 has received the following ratings by the ESRB:PlayStation 2 computer entertainment system - “T” (Teen – with blood, mildlyrics and suggestive themes), PlayStation game console - “E” (Everyone – withmild lyrics and violence).

 

Headquartered inSanta Monica, California, Activision, Inc. is a leading worldwide developer,publisher and distributor of interactive entertainment and leisureproducts.  Founded in 1979, Activisionposted revenues of $620 million for the fiscal year ended March 31, 2001.

 

Activisionmaintains operations in the U.S., Canada, the United Kingdom, France, Germany,Japan, Australia, and the Netherlands. More information about Activision and its products can be found on thecompany's World Wide Web site, which is located at www.activision.com.

 

Thestatements contained in this release that are not historical facts are“forward-looking statements.”  TheCompany cautions readers of this press release that a number of importantfactors could cause Activision’s actual future results to differ materiallyfrom those expressed in any such forward-looking statements.  These important factors, and other factorsthat could affect Activision, are described in Activision’s Annual Report onForm 10-K for the fiscal year ended March 31, 2001, which was filed with theUnited States Securities and Exchange Commission.  Readers of this press release are referred to such filings.

 

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Posted by: Jack Frost
software
  PSX News 10/19/01 11:44 a.m. (pst)
 Spider-Man 2 Enter: Electro and X-Men: Mutant

SPIDER-MANÒ AND THE X-MENÒBRING ELECTRIFYING ADVENTURES AND ADVANCED MUTANT MOVES TO THE HOLIDAY SEASON

Santa Monica, CA – October 18, 2001 – Some of theworld’s most celebrated crime fighters are back in full force with the releaseof Activision, Inc.’s (Nasdaq: ATVI) Spider-Man 2 Enter: Electroand X-Men: Mutant Academy 2 for the PlayStationÒ game console. Both titles are currently available on North American retail shelves andcarry a suggested retail price of $39.99.

“Both Spider-Man2 Enter: Electro and X-Men: Mutant Academy 2 bring tolife all of the amazing abilities of Marvel’s greatest Super Heroes,” saidLarry Goldberg, executive vice president, Activision Worldwide Studios. “These games feature advanced gameplay andan expanded cast of characters who give players more Super Hero action thanever before. ”

Spider-Man 2 Enter: Electro is the highly anticipated sequel to last year’sblockbuster game. Once again, playersare Spider-Man, swinging and webbing their way across New York in a whole new3D fast-paced, action-adventure. Thistime around, Spider-Man’s trademark skills, as well as all-new web attacks,costumes and fighting combos, are needed to thwart new super-villains and thepowerful Electro’s evil plans. Add in aParker’s Portfolio of battle snapshots and the world of Spider-Man comes alivelike never before on the PlayStation. The title is rated “E” (“Everyone” –Violence – content suitable forpersons ages 6 and older) by the ESRB.

X-Men: Mutant Academy 2is the sequel to the action-packed favorite X-Men: Mutant Academy. The game features stunning new aerialcombat, six new X-Men characters, including Rogue, Nightcrawler, Havok andForge, six new arenas and costumes, set sketches and conceptual art sketchesfrom “X-Men: The Movie.” Set againstclassic comic book locales, X-Men: Mutant Academy 2 letsplayers take on the unique personalities and moves of their favorite X-Mencharacters and a choice of four different modes of play: Academy Training,Arcade, Survival and Versus (classic two-player fighter mode), where playersare able to battle foes with improved combat options, new aerial combinations,new aerial combinations, hard hitting recoils and a “get up quick” feature. The title is rated “T” (“Teen” – Violence – content suitable for persons ages13 and older) by the ESRB

About Marvel Enterprises, Inc.

With a libraryof over 4,700 proprietary characters, Marvel Enterprises, Inc. (NYSE: MVL) isone of the world's most prominent character-based entertainment companies.Marvel's operations are focused in five divisions: entertainment (MarvelStudios), licensing, toys (Toy Biz), comic book publishing and Internet/NewMedia. Marvel facilitates the creationof entertainment projects, including feature films, television, home video andthe Internet, based on its characters and also licenses its characters for usein a wide range of consumer products and services including video and computergames, apparel, collectibles, snack foods and promotions. Marvel's charactersand plot lines are created by its comic book division which continues to maintaina leadership position in the U.S. and worldwide while also serving as aninvaluable source of intellectual property. For additional information visit the Marvel Web site at http://www.marvel.com.

About Activision, Inc.

Headquartered in SantaMonica, California, Activision, Inc. is a leading worldwide developer,publisher and distributor of interactive entertainment and leisureproducts. Founded in 1979, Activisionposted revenues of $620 million for the fiscal year ended March 31, 2001.

Activisionmaintains operations in the U.S., Canada, the United Kingdom, France, Germany,Japan, Australia, and the Netherlands. More information about Activision and its products can be found on thecompany's World Wide Web site, which is located at http://www.activision.com.

The statements contained inthis release that are not historical facts are “forward-lookingstatements.” The Company cautionsreaders of this press release that a number of important factors could cause Activision’sactual future results to differ materially from those expressed in any suchforward-looking statements. Theseimportant factors, and other factors that could affect Activision, aredescribed in Activision’s Annual Report on Form 10-K for the fiscal year endedMarch 31, 2000, which was filed with the United States Securities and ExchangeCommission. Readers of this pressrelease are referred to such filings.

Marvel, Spider-Man, X-Men and related characters are trademarks ofMarvel Characters, Inc. and are used with permission. Ó2001 Marvel Characters, Inc. All rights reserved.

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