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Detecting Framerates in Games
If you know of a game benchmark that is not on this list please help out the 3DGaming community by sending it to me
Here are ways to get frames per second out of the actual games that you play...
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| ...the benchmarks that really count! |
Flight Simulator 98
Blood 2: The Chosen
1) Press "~"
2) Type "showframerate 1"
3) Press "~"
4) Press "SHIFT" + "~" *same time*
5) displayed in upper left hand corner
example frame rates on my system:
p2 450 128mb ram
Renderer d3d.ren primary and d3d.ren voodoo2
detail - High
with sound
212" moni
viper 5500 16mb sli voodoo2
512x384 40 n/a *
640x480 30 45
800x600 30 30
1024x768 20 29
1280x1024 15 n/a **
1600x1200 10 n/a **
* -display garbled
** -not available
Contributed by Jackelope
Descent 3
type in FRAMETIME
Contributed by Armo-Tool Limited
Flight Simulator 98
hold down the shift key and type z twice: SHFT+Z+Z
Forsaken
Forsaken is is one of the easiest games to do a benchmark and one of the best to find out the raw Direct3D performance of your graphics card. While faster CPUs help game performance, the graphic card makes the most difference in performance
- Go to Play Demo
- Make sure that the playback speed is at 100% (normally it is)
- Select demo
- Choose Start
- After the demo is done, go back to Play Demo.
The average fps is displayed at the bottom.
* In the Forsaken demo, you can turn on a frame rate meter while playing by hitting escape, and hitting options, then toggling on "Show Frame Rate".
For Grand Prix Legends ctrl + F
Half Life can be benchmarked by enabling the console ( Add -console after
HL.exe when starting game) When the console is up type "Timedemo <Demoname>".
To record a demo type "record <Name>" and to stop recording type "stop".
Another classic Direct3D game benchmark...
- Open explorer in windows
- go to the directory where you installed incoming.
- double-click on gameindex.exe
- Once the demo is completed,
double-click on fps.txt to see the average frames rate
* Right-click and drag the JEDI.EXE file to the desktop, and create a shortcut. * Right-click on the shortcut, select Shortcut, and change the Target line so that it has -dispstats after "...JEDI.EXE".
* Right-click and drag the MOTO.EXE file to the desktop, and create a shortcut. * Right-click on the shortcut, select Shortcut, and change the Target line so that it has -D3D and -ijklmnop after "...\MOTO.EXE". Make sure that D3D is in capitals, and that ijk... is in lowercase, and that both are OUTSIDE the quotation marks.
* When the game has started, press CTL F1 or SHIFT F1. The first number in the bottom left is the fps.
* Start game, and type CTRL+SHIFT+R - this will give fps. DO it again gives what they call Images. Do it again to clear.
* CTRL+SHIFT+E puts you behind and viewing one of the automatic cars, so you can get the fps on one of those.
* Start a single-player game, but don't maove the character at all
* Bring down the console (use the key below the ESC key, to the left of 1!).
* Type TIMERESFRESH and hit return.
* OR, Bring down the console, and type TIMEDEMO DEMO1. You should do this a few times to get an average result.
GLQuake II
To start benchmarking pull down the console by hitting the tilde ~ key
- type timedemo 1, and hit return
- type in demomap demo2.dm2 and hit return
- If the console is still active when the benchmark starts, stop the run immediately by pressing the ~ key. Type in demomap demo2.dm2 and press enter- this should clear the console.
The demo2.dm2 file was only used as an example benchmark. You can use any demo map that you want.
Sin is a strange game. It was based on the Quake engine, but it does
not behave like Quake. For example, video cards utilizing multiple texture
units are not much faster than cards uSiNg only a SiNgle unit.
- Get the
SiN rocket demo from Brett "3 Fingers" Jacobs.
- Unzip the file to your \base\demos directory.
- Start SiN. Enter the console by hitting ~.
- You see the ">" sign like in Quake.
- Type "disconnect"
- Type "timedemo 1"
- Type map "rocket.dm2"
(essentially this is the same procedure as in Quake II.
* F8 toggles between single-buffered and double-buffered (will get higher fps in single-buffered mode)
* F2 moves to higher resolution
* F3 shows resolution and fps
When launching the game type turok -benchmark.
You can either do this through Win95 Start menu's run command, or by creating a shortcut for Turok, then open up that shortcut's properties, go to the shortcut tab, and add -benchmark to the end of the "Target:" line.
Double click on the shortcut and you are done.
* Run Terramarks II - the number in the middle of the display is the fps. Remember to let the frame rate settle as much as possible.
1) Get the timedemo here.
2) Unzip the file to your Unreal\System directory. 3) Start
Unreal. 4) press ~ or push the "T" key ( I could not get the
console with my European AZERTY keyboard) and delete the "say" message
with the backspace key. 6) Type "summon timedemo.timedemo".
You will see the frame rate in the top left corner. 7) Let the demo
continue at the 'fly by castle' sequence until it has completed a few 'cycles'
(5-10). 8) Type "killall timedemo" and the timedemo will stop, and
you will your average frame rate.
You can also use the FPStimedemo.
Just type "summon fps.timedemo" instead of
"summon timedemo.timedemo"
* Pause the game and the? type framerate
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