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3D Basics
3D acceleration was originally available on professional CAD cards costing more than $1500. Currently 3D acceleration is available with almost any graphic card and has quickly become an important buying feature for the average consumer who wants to:
  • Bring a new level of realism to their PC games.
  • Communicate more accurate data to the user, making applications more useable and fun

    While 3D is currently used primarily for games and design work, it is increasingly incorporated into other common applications:

  • VRML-based Internet sites
  • Presentation software (PowerPoint, Excel)
  • Virtual reality simulation programs
    The 3D Graphics Pipeline
    Scene Manager: "Virtual World" database management Polygon List Collision detection, culling Geometry Processor

    Transformation of 3D objects into a 2D image, "viewpoint" Lighting Set up calculations Rendering Engine

    Hidden surface removal shading, texturing, anti-aliasing, fog Displaying of pixels.

    Triangle set-up engines
    Triangle set-up engines first create a wire-frame outline of 3D objects out of different size polygons Earlier design controllers relied on CPU to perform this operation, slowing overall system performance Newer 3D accelerator designs integrate triangle set-up into hardware to “off-load” this function from the CPU on to the 3D accelerator, speeding up system performance

    The 3D figure is rendered by a “pipeline” of processes designed to increase the realism of the object Processes allow the individual polygons to be color-adjusted, illuminated, surrounded by “fogging”, adjusted for perspective, smoothed, etc.
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