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Last Updated on 10/13/98 by Jack Frost My disclaimer |
This chart may be difficult for some to read
due to its very large size. It is best seen at high resolutions
(I recommend 1024x768 or 1152x864). I felt it best to get all
the information side by side, I hope you agree. Let me know if you have any questions or concerns. |
| 3DGaming's Chipset Comparison Main Page |
| All chipset have the following Features: | ||||||||
| Next Generation chipsets | 3Dfx Voodoo 3 (2000 / 3000) |
3DLabs Permidia 3 | ATI Rage Fury | Matrox G400 | NEC/VideoLogic Neon 250 (PVRNG) |
Nvidia TNT2 | S3 Savage 4 | |
| Fab size (in Microns) | .25 | ? | .25 | .25 | .25 | .25 | ||
| Internal Clock | 125 / 183Mhz | ? | 125Mhz | 90Mhz | 125Mhz | |||
| Memory Clock | 125 / 183Mhz | ? | 143MHz | 125Mhz | 90Mhz | 125Mhz | ||
| Peak 3D Triangle Million per second | ||||||||
| Claimed | 7m 4m |
2m | 4m | 4m | 9m | 8m | ||
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| Fill Rate | 90 Mpps | 110Mpps | 120 Mpps | 300 Mpps | 125 Mpps | |||
| Max 3D Resolution at 16bit | 1600x1200 | 1900x1280 | 1600x1200 | 1600x1200 | 1600x1200 | 1600x1200 | ||
| Max 3D Resolution at 32bit | N/A | 1900x1280 | 1600x1200 | 1600x1200 | 1600x1200 | 1280x1024 | ||
| Memory support | 6/8/12mb | 32mb | 4/8/16/32mb | 4/8/16/32mb | 4/8/16/32mb | 2/4/8/16/32mb | ||
| API Support | Direct3D, OpenGL, Glide | Direct3D, OpenGL | Direct3D, OpenGL | Direct3D, OpenGL | Direct3D, OpenGL, PowerSGL | Direct3D, OpenGL | Direct3D, OpenGL | |
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| Features | 3Dfx Voodoo 3 (2000 / 3000) |
3DLabs Permidia 3 | ATI Rage Fury | Matrox G400 | NEC/VideoLogic Neon 250 (PVRNG) |
Nvidia TNT2 | S3 Savage 4 | |
| Compatibility with 3D WinBench's Quality Test | 37/41 | ? | 41/41 | 32/41 | 40/41 | |||
| TextureBlend Support | ||||||||
| Adaptive MIP mapping | No | Yes | ? | Yes | No | No | ||
| Anistropic Filtering | No | ? | ? | Yes | Yes | Yes | ||
| Bump Mapping | Yes | Yes | Yes |
Yes |
Yes | Yes | Yes | |
| Reflection Maps | Yes | ? | No | Yes | Yes | |||
| Environment maps | ? | ? | ? | Yes | Yes | Yes | ||
| Procedural Textures | No | ? | Yes | No | No | |||
| Stencil Buffering | No | ? | ? | ? | ? | |||
| Depth buffering (16-bit) | Yes | ? | No | Yes | Yes | |||
| LOD biasing | ? | ? | Yes | ? | ? | ? | ||
| Sub-pixel and sub-texel accurate positioning | No | ? | Yes | Yes | Yes | |||
| Texture modulation | Yes | ? | Yes | Yes | Yes | |||
| Maximum color depth of textures | 16bit | 32bit | 32bit |
32bit |
32bit | 32bit | 32bit | |
| Single-pass multiple textures | Yes | Yes | Yes | Yes | Yes | Yes | ||
| Texture compositing, morphing, animation | Yes | ? | ? | No | Yes | Yes | ||
| Z-Buffer | 16bit | 32bit | 32bit |
32bit |
32bit | 32bit | 24bit | |
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| Features | 3Dfx Voodoo 3 (2000 / 3000) |
3DLabs Permidia 3 | ATI Rage Fury | Matrox G400 | NEC/VideoLogic Neon 250 (PVRNG) |
Nvidia TNT 2 | S3 Savage 4 | |
| AGP Bus Supported | 2x w/ sidebanding | 2x | 4x w/ sidebanding |
4x |
2x w/ Side banding | 2x w/ sidebanding | 4x w/ sidebanding | |
| Hardware DVD Support Playback | No | No | Motion Comp & IDCT |
No |
No | No | Motion Comp | |
| Video In/out Ports Available | Yes | ? | N/A | Yes | Yes | |||
| Flat Panel Support | Yes | ? | Yes | No | Yes | Yes | ||
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| Features | 3Dfx Voodoo 3 (2000 / 3000) |
3DLabs Permidia 3 | ATI Rage Fury | Matrox G400 | NEC/VideoLogic Neon 250 (PVRNG) |
Nvidia TNT 2 | S3 Savage 4 | |
| Maximum Display Size | N/A | 1920x1440 at 65Hz | 2048x1536 | 1600x1200 | ||||
| Ramdac | 300 / 350 | 300MHz | ? | 250 | 300 | 230 | ||
| Dual Monitor Support | No | No | No | Yes | No | No | No | |
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This Table is a not designed to be a comparison table for ALL 3D chipsets. This table is designed to list the the current top of the line consumer oriented 3D gaming chipsets.
The benchmark figures are based on using DirectX 6 and are estimates only from either personal testing, testing from insiders within the industry, or from the companies themselves. You can see all the results that 3Dgaming has obtained ourselves at FPS's Benchmarks section.
Currently there are a few honorable mentions that don't quite make the cut; although, I am certainly willing to listen to any arguments. I'm sure some of the chipsets not mentioned are good quality chips, but they are either not yet released and proven, are too slow to be a serious contenders, or have limitations that prohibit a realistic 3D feel (for instance chips that lack the required features at the top of the list.) There may be some errors on this comparison chart. If you find any please e-mail me and let me know. Also feel free to ask me questions, or provide me with any information to add to this or other pages. Thanks, |
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