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Rage 128 Overview
These are based on initial impressions and will be later updated The Rage128GL is a
128-bit 2D/3D/DVD graphics chip with support
which offers top-notch 3D acceleration for both
DirectX6 and OpenGL in addition to its
unbeatable DVD support. The ATI Rage128
not only offers Motion Compensation and hardware
subpicture decoding, but
also is the first consumer 2D/3D card to offer
IDCT Decoding which reduces the CPU burden a few
more percent. The Rage128 is a .25 micron
product which means that heat will not be an
issue. The Rage128 also supports
Multi-texturing for a fillrate of 250Mpixels/sec on a 125 MHz
product and 200MPixels/sec on a 100Mhz shipping product. Driver quality is the main issue with the Rage128, but for a set of beta drivers, they are pretty good. ATI's Team is hard at work to produce a new set of drivers by January.
PROS: Excellent 3D Performance The Rage128 has a
theoretical maximum fill rate of 250Mpixel/sec
when clocked at 125Mhz, and offers top of the
line performance especially at high resolutions
of 1024x768 and above. AGP 2X is also fully
implemented such that large performance hits are
not incurred when using textures from system RAM. Furthermore, the Rage128 supports up to 32mb of local texture RAM which allows more textures to be stored in local RAM for faster performance. Furthermore, the 32mb of RAM allows you have a 3D resolution of 1900x1200x32 32-bit Z-Buffer (27mb framebuffer) or 1900x1200x32 16-bit Z-Buffer, triple buffered (31.5mb framebuffer). How fast is the card at that resolution? Who knows... someone needs to donate a monitor capable of displaying that first.
Excellent Visual Quality
32-bit True Color
Rendering prevents dithering artifacts from
occurring. The 16-bit rendering is also
pretty good in my opinion. However, you
should
look at the screenshots to make your own
decisions.
Good 2D The 128-bit core
provides extremely fast 2D performance and the
high-quality RAMDAC allows for images that are
visually clearer and sharper than other cards.
Excellent MPEG-2 Acceleration
Not only does the Rage128 offer optimized
Motion Compensation to reduce CPU requirements, but it is currently is the only shipping 2D/3D card with IDCT (Inverse Discrete Cosine Transform) which reduces a few percent of the CPU usage. Furthermore, ATI also is a "true Software DVD solution" as defined by myself which means the card also supports
subpicture alpha blending for DVD
playback which translates into
"stand-alone-player" quality for
subtitles and on-screen interactive graphics.
Superb Price
The street price for an
16MB SDRAM Xpert128 is approximately $90 US and the 32MB SDRAM Rage Fury is approximately $130 US. Both prices account for the $20 manufacturer's mail-in rebate. Furthermore the Rage Fury has an excellent software bundle.
Brand-new Drivers
As the Rage128 is using a completely new 2D and 3D core, the drivers
are also brand-new and thus leaves behind any legacy code that may have slowed down the drivers. The best example of this is the fairly robust OpenGL ICD with great CDRS support, Quake2 support, and E&S Glaze support.
CONS:
No
Support for 3Dfx Glide Although native-mode
APIs are less important today with Direct3D and
OpenGL, some games continue to support 3Dfx's
native mode API exclusively such as Diablo 3.
Brand-new Drivers While brand-new drivers allow ATI to leave behind legacy code, it also means that the Rage128 will be shipping with first generation drivers. ATI has not had time to finalize and develop the drivers yet. The drivers are pretty good and are better than the original set of Rage Pro drivers, but the system did crash a few times. If they had used legacy drivers, we'd have more robust and stable drivers, but we'd lose performance. There's no way for ATI win, but unfortunately, that's the truth. That said, it's better that ATI used brand-new drivers.
Mediocre TV-Output The Rage128 uses the same ImpacTV2 chip as the older Rage Pro series. While the ImpacTV2 was one of the best TV outputs, it is beginning to pale. While the 800x600 support is still better than most competing solutions, the color saturation is bit bland and the image could be a bit sharper. That said, ATI has already developed its 3rd generation TV output chip, the Rage Theater which should not only provide better image quality
Performance hit with Trilinear Filtering Unlike the Savage3D, the Rage128 has a 25% performance hit when trilinear filtering. Although this is not as bad as some may believe, as the Rage128 performs Trilinear filtering faster than the RivaTNT, it is still a 25% performance hit that the user must consider when given the choice to enable or disable trilinear filtering.
Chip comparisons
ATI Rage128 v. 3Dfx Banshee
The ATI Rage128 offers
higher 3D image quality with its full support
for AGP2X, 32-bit color
rendering, hardware accelerated MPEG-2
support for Software DVD playback, 32mb of memory, and has support for multitexturing. The Banshee
is unforunately limited to 256x256 sized
textures (see article), only supports
16-bit rendering and does not have accelerated
Software DVD. Furthermore, the Banshee runs
hotter than the Rage128 which may be an issue
in overclocked systems. On the other hand, the
Banshee offers Glide support for excellent software support,
and also benefits from 3Dfx's mature drivers. In fact, at the Banshee can be faster in single-textured games at times thanks to 3Dfx's mature drivers and SGRAM bandwidth. Last, a PCI version of the Banshee is already available.
ATI Rage128 v. NVIDIA RivaTNT The Rage128 offers up to 32mb of memory, accelerated MPEG-2
support for Software DVD playback, is just as fast or even faster than the TNT, and furthermore, the Rage128 is cheaper than the RivaTNT. Visual quality is similar although the TNT does support anisotropic filtering. On the other hand, the RivaTNT does not support 8-bit palletized
textures. Last, a PCI version of the RivaTNT
is already available.
ATI Rage128 v. Matrox G200 The Rage128 has many
improvements over the G200. The Rage128 has
similar visual quality, hardware MPEG-2, is faster than the G200, and has an OpenGL ICD. In the case of the Mystique G200, the G200 is supposed to have a better TV Output with a maximum resolution of
1024x768. The two main advantages of the Matrox
G200 is that it allows you to upgrade to the whole suite of
Rainbow Runner upgrades such as a TV-Tuner, or
MJPEG capture card. ATI currently only offers the ATI-TV although an upgrade although HDTV is planned. Last, a PCI version of the G200 is already scheduled to be shipping. ATI Rage128 v. Savage3D Full Face/Off soon...
Technical
Specifications: Dual Textured
125MPixels/sec fill rate (250MTexels/sec) Up to 32MB of SGRAM or
SDRAM
Full AGP 2X Internal 250 MHz RAMDAC
.25 micron (reduces
heat) 125Mhz Maximum Clock Speed (shipping 100Mhz) Twin Cache architecture 32-bit Z-Buffer 8-bit stencil buffer TV output (maximum NTSC resolution 800x600) MPEG-2 Motion Compensation 32-bit color rendering Full scene Anti-aliasing LCD Flat Panel support
MPEG-2 Inverse Discrete Cosine Transfer
Upgradable to HDTV and
DTV
On with the review
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